Thursday, October 7, 2010

Chapter Three Book Work

Review Question 2: Design a movement system for my origninal game idea and describe how I would incorporate context sensitive moves.

A few weeks ago, a game concept occured to me that's very idea is context sensitive. The concept revolves around a first person shooter/action-adventure-ish game in which the central character's dimensional reality can be switched using sepcific game objects. The reality that is switched to would vary depending on the type of game object that is used.

Because a different reality is itself a different context, every time the player switches realities the context of the controls change. So, while in one reality the player might be in a building aiming a hand gun at an attacking enemy thug, in an alternate reality he could be under water aiming a spear gun at an attacking tiger shark. Or, he could be in an alien dimension aiming a mercury filled water pistol at a charging zander-beast.

The moves and controls would depend on the context of the player's current reality. In one reality, the [X] button causes the player to jump, while in another it might cause the player to swim or fly. The player would have to experiment to figure out what kind of abilities they have in each reality. They player could learn to switch realities to take advantage of a another reality's ability for a given situation.

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