Thursday, September 16, 2010

Chapter Two Book Work:

Assignment: Discuss the most likely type of game design emphasized in the creation of 3 different games, each from a different genre.



SSX 3 is the 3rd installment of the (BAD ASS) SSX snowboarding game series (SSX Blur not withstanding). This is a 3rd person snowboard game that seems to have been built to emphasize it's snowboarding simulation technology. The graphics and the music are all really cool and so are the tricks and combos, but the snowboard simulation experience itself is the core of what makes the game so much fun. I prefer riding the SSX snowboard engine to that of any other snowboard game I've tried. It's super-uber!


Klonoa: Door to Phontomile is a 3rd person adventure-fantasy game that I suspect was built with an emphasis on gameplay. While it does have a prominent storyline with lots of surreal Japanese-style cut scenes, Klonoa has so many different game modes and gameplay mechanics, that gameplay seems likely to be its cornerstone. On the other hand, Klonoa also seems like the kind of game that could be based on a sandbox design. This is where developers come up with a cool game technology that can do a bunch of cool things first, and then they use it to create a game.



Next up, HALO 3 (because HALO Reach hasn't arrived yet!). I suspect the entire HALO series is simply about First Person gameplay and being the first company to bring it en mass to console. Some consider the Halo series to be the DOOM\Quake of the console world. Before HALO, consoles didn't have too much in the line of FPS shooters. While there were tactical shooters for the PS2, Halo was the first game that really brought that PC-esque deathmatch kind of feel to the forefront of console games.

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