Thursday, September 16, 2010

High Concept: War Zone

- Jon Daley, Robert Lee, Michael Gossett, Adrian Palmer

Overview
War Zone is a 2 to 4 player board game that hinges on strategy and gathering resources. During the game players must navigate their forces through different types of terrain while trying to capture enemy troops and equipment, as well as control strategic points around the game board. The objective of the game is to out maneuver your enemies, capture their forces, and gather the most resources. When all of your resources and assets are gone you have lost; be the last player left standing and victory is yours.

Features
War Zone’s game board is dynamic in that the surface of the board can be changed from game to game. This is accomplished by having modular pieces constructing the board, each piece representing a different type of terrain. The board also features a space for each player’s Main Base, and strategic spaces that players attempt to occupy for control of additional resources.

The different types of terrain on the game board heavily factor into game play; each terrain uniquely affects not only how players can move their assets around the board, but also the minimum distance required to attack enemies. For instance, the Forrest terrain takes away from both a player’s movement and attack range because of the many obstacles that exist in that kind of terrain.

In addition to different types of terrain to navigate, players have access to different types of assets to make up their army. Each type of asset has unique attributes for movement and attack: Infantry has a high movement range but a limited attack range; Tanks have both medium movement and attack range; And Missile Batteries have very limited movement range, but the highest attack range.

Basic Gameplay
Instead of destroying an opponent’s army, players attack and capture assets from opponents by defeating them in battle. The victor can then use the captured assets as their own. Another feature is the ability to hold another player’s defeated Infantry units for ransom, with the option of selling them back to the defeated player during their next turn.

The game is designed to be played in about one hour, but could go on much longer. If the game must be ended before its natural conclusion, the winner is the player with the highest combined number of resources and assets.

No comments:

Post a Comment